ONE STEP

Opening the locker room

ONE STEPFOOTBALLTHE LOCKER ROOM
— ONLINE0 PTS60 OVR
YOUR PLAYER
11

Both sides of the ball.

Equal abilities. Earn your advantage on the field.

RANKED ONLINE

Win your one.

One receiver. One corner.
4.5 seconds to get open. First to five.

RATING—
RECORD0 W · 0 L

Swap positions after every play.
A catch wins the point. A stop wins it for the corner.

Connecting to matchmaking.

YOU0
1 V 1
0OPPONENT
FIRST TO FIVE4.5
WASD Move SHIFT Sprint SPACE Call / catch E SpinPLAY 1

Win your matchup.

Move
WASD or the touch joystick. Hold Shift to sprint.
Spin
Press E or tap Spin while moving before the pass or after a catch. A spin costs a little speed and has a 1.25-second cooldown. It does not prevent tackles.
Receiver
You have 4.5 seconds to get open and press Space to call the pass. Keep your direction, then press Space again as the ball reaches you. Normal, jumping, and diving catches use the same button. A catch wins one point; extra yards earn points.
Corner
S backpedals. Shift turns and runs. If you are beaten, sprint toward the play for a brief recovery burst. It helps close a modest gap; a big lead and quick throw still favor the receiver. Press Space when the pass arrives. Good position and timing can earn an interception; reaching from behind can break up a pass. After a catch, chase and tackle with Space.
Practice
Pick receiver or corner. Everyone uses the same player build, with a small corner footwork and contest assist. The CPU adjusts its reactions and coverage to your recent practice results. First to five without changing your rating or ranked record. Practice earns points; ranked pays more for comparable performance and completing matches. Corners react to surprise routes.
Ranked
First to five points. Swap positions every play. Match results change your rating. Everyone has equal abilities. Results depend on positioning, reactions and timing.

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